THE DEAD WE KNEW Wiki

Fan Wiki & Guide

Game Systems

Scavenge, build, craft, survive — together.

✓ Verified · Official Steam

Official facts (verified via Steam)

Pulled from the live Steam store API and pre-launch cross-check. These are developer-published values, not estimations.

DeveloperMAY19 STUDIO
PublisherMAY19 STUDIO
GenresAction, Adventure, RPG, Simulation, Early Access
Players1–4 online co-op
PlatformsWindows (Steam)
Early AccessOct 22, 2026
TagsCo-op, Online Co-Op, Survival, Zombies, Crafting, Base Building, Open World, PvE, Multiplayer, Exploration, Horror, Resource Management, Third Person, Action +1 more
Wishlists~168k (Steam)
Most Wishlisted#7 globally (Steam, ATH)

Official PC requirements (Steam)

Minimum

Minimum:Requires a 64-bit processor and operating systemOS: Windows 10Memory: 12 GB RAMGraphics: NVIDIA GTX 1070 or equivalentDirectX: Version 11Storage: 20 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system

Recommended

Recommended:Requires a 64-bit processor and operating systemOS: Windows 11Memory: 24 GB RAMGraphics: NVIDIA RTX 2080 or equivalentDirectX: Version 11Storage: 20 GB available spaceAdditional Notes: Requires a 64-bit processor and operating system

Languages: English, French, German, Simplified Chinese, Japanese, Spanish - Latin America, Russian, Turkish, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Italian

Co-op, Online Co-Op, Survival, Zombies, Crafting, Base Building, Open World, PvE, Multiplayer, Exploration

Sources: Steam store APISteamDBSteamData.AI

Open-world co-op survival

THE DEAD WE KNEW throws a 1–4 squad into an open-world outbreak. Survival is cooperative: scavenge, build, craft and defend as a team. The world is large enough to explore, but unforgiving once the dead swarm.

Build & fortify

Base building is the spine of the loop. Walls, traps and fortifications turn a ruin into a holdout. The deeper you push, the stronger the base you need.

Crafting & resources

Scavenged materials become gear, defenses and tools. Resource management decides whether the squad thrives or starves.

The zombie threat

The dead escalate — lone wanderers become coordinated waves. Behavior and counters are verified at launch (Early Access build).

Co-op & scope

Sources: MAY19 STUDIOSteamDB